Technology Consultancy  ·  Vancouver, BC

Hard problems.
Built to last.

Northnode is a senior technology consultancy specialising in real-time systems, immersive simulation, and applied AI. We bring 30 years of shipping performance-critical software to bear on complex engineering challenges.

Principal
Colin O'Connor
Co-Founder & CTO, PrecisionOS
BC CTO of the Year

Thirty years building systems that perform under hard constraints — from multi-platform rendering engines at EA and United Front Games, to the medical-grade VR simulation platform at PrecisionOS now deployed across 60+ countries and peer-reviewed in JAMA Network Open. That foundation informs every Northnode engagement: architecture that holds up as products and teams grow, AI that works in production, and simulation systems that meet clinical and institutional standards.

30+
Years shipping production systems
60+
Countries — PrecisionOS deployed
JAMA
Peer-reviewed clinical validation

Where Northnode
adds the most value

[ 01 ]
Real-time Systems Architecture

Design and build of performance-critical software — rendering engines, simulation frameworks, multi-threaded pipelines. Systems designed from the start to run reliably at scale, across diverse hardware targets, without accumulating architectural debt.

[ 02 ]
Immersive Simulation & XR

From concept to deployment for VR, AR, and mixed reality platforms. Deep experience with Unreal Engine, procedural content generation, CT-to-VR pipelines, and mobile XR architectures that deliver high fidelity on constrained hardware.

[ 03 ]
Applied AI Integration

Production AI systems that work — voice-to-voice conversational agents, automated instructional pipelines, learner-context systems, and AI assistants grounded in real-world usage data. Practical focus on what ships and performs reliably, not what demos well.

[ 04 ]
Engineering Leadership & CTO Advisory

Technical leadership for companies scaling their engineering organisations — team structure, hiring, core framework decisions, and long-lived platform architecture. Advisory for founders and CTOs navigating complex product and engineering inflection points.

30 years of
shipped systems

2017 — Present
PrecisionOS Technology
Co-Founder / CTO

Architected a medical-grade VR surgical training platform from first principles — procedural simulation of bone and soft tissue, CT-to-VR pipelines, and a mobile VR architecture delivering high-fidelity simulation on the Oculus Quest. Built Delphi, a voice-to-voice conversational AI mentor embedded in XR, and an AI-powered surgical preparation assistant synthesising simulation data, instructional media, and real-world resident usage patterns.

Unreal Engine Medical-grade VR Applied AI 60+ Countries JAMA Peer Review BC CTO of the Year
2007 — 2016
United Front Games
Co-Founder / Technical Director

Co-founded a studio that grew to 280 people. Led the team that built a multi-platform rendering engine from scratch — deferred rendering, HDR, global illumination, physically-based shading, heavily multi-threaded across PS3, Xbox 360, PS4, Xbox One, and PC. Shipped Sleeping Dogs, Sleeping Dogs Definitive Edition, Disney Infinity: Marvel Battle Grounds, and Triad Wars.

Custom Rendering Engine Multi-platform PS3 / PS4 Xbox 360 / One PC 280-person studio
2002 — 2007
Electronic Arts
Senior Software Engineer — Rendering Lead

Rendering lead across Need for Speed Most Wanted, Carbon, and ProStreet — shipping across Xbox, Xbox 360, PS2, PS3, PC, and Wii. Award recognition for outstanding real-time visuals.

Real-time Rendering Need for Speed Outstanding Visuals Award

Let's talk about what you're building.

Northnode takes a small number of engagements at a time. If you're working on a hard problem in real-time systems, simulation, or applied AI — reach out on LinkedIn. No forms, no intermediaries.